Swinburne University of Technology

Diploma of Digital and Interactive Games

ICT50215

Hawthorn

This specialist diploma gives you exposure to a range of learning used in games development and other digital industries, from design concepts and graphic design through to digital media and programming.

There are multiple ways to study Diploma of Digital and Interactive Games with Swinburne University of Technology

  • $10,000*

  • Compare

  • Gov. subsidised (VIC)

    Additional fees may apply

    • Start
    • Duration
    • Delivery
  • Hawthorn

    • March 2018

    • Full time (12 months), Part time (2 years)

    • In class

    In class Full time (12 months), Part time (2 years)

  • $14,990*

  • Compare

  • Full price

    Additional fees may apply

    • Start
    • Duration
    • Delivery
  • Hawthorn

    • March 2018

    • Full time (12 months), Part time (2 years)

    • In class

    In class Full time (12 months), Part time (2 years)

*Verified June 23, 2017. Prices and fees are advertised by the provider and may be estimates only. Prices and fees can vary or change. Please check with the provider before enrolling. To learn more, read our editorial policy.

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How it works

Entry Requirements
Certificate IV or higher

One, some or all of these entry requirements must be met. Check with the provider before enrolling.

Recognition
Nationally recognised under the Australian Qualifications Framework.
Assessment
Coursework, assessment

Course Overview

By completing this qualification successfully you’ll acquire skills and knowledge that prepare you for employment in one of the roles listed below.
  • 3D Games Animator
  • Animator
  • Games Designer
  • Games Tester
  • Multimedia Designer
  • Multimedia Developer
  • Software Engineer
  • Instructional Designer
  • Interactive Digital Media Developer

Course Content

To obtain a Diploma of Digital and Interactive Games with Swinburne University of Technology, you’ll need to complete some or all of the following units of study successfully. Units may vary or change so check with the provider before enrolling.

A total of 16 Study Units must be completed to attain this qualification.

Core Units

5 Core Units must be completed to attain this qualification.

  • Contribute to implementing and maintaining WHS consultation and participation processes
    BSBWHS403

  • Create design concepts for digital games and 3-D media
    ICTGAM501

  • Create a complex 3-D interactive computer game
    ICTGAM503

  • Collaborate in the design of 3-D game levels and environments
    ICTGAM523

  • Work effectively in the digital media industry
    ICTICT419

Elective Units

11 Elective Units must be completed to attain this qualification.

  • Build a database to support a computer game
    ICTGAM419

  • Manage interactive media production
    ICTGAM504

  • Manage testing of games and interactive media
    ICTGAM511

  • Design and create models for a 3-D and digital effects environment
    ICTGAM514

  • Animate a 3-D character for digital games
    ICTGAM516

  • Produce a digital animation sequence
    ICTGAM517

  • Manage technical art and rigging in 3-D animation
    ICTGAM519

  • Create and combine 3-D digital games and components
    ICTGAM520

  • Create games for mobile devices
    ICTGAM528

  • Apply intermediate programming skills in another language
    ICTPRG418

  • Apply advanced programming skills in another language
    ICTPRG523

Course Provider

For more than 100 years, Swinburne has been committed to innovative education, producing outstanding graduates and delivering enduring outcomes for our industry partners. With a focus on science, technology and innovation, our reputation for high quality, engaged teaching and research is reflected in Swinburne’s consistent ranking among the top 3% of universities in the world.

Registered
1998
Courses
217
Provider Type
Government
Restrictions

No Restrictions